About
Children of Zodiarcs is a story-driven, single-player tactical RPG that combines normal tactical gameplay with a disturb of collectible cards and craftable dice!
Children of Zodiarcs was desirous by a low adore of tactical RPGs, namely Final Fantasy Tactics and a 16-bit Shining Force games, as good as a adore of personification house games and collectible label games like Magic: The Gathering. We motionless to move these passions together to make a diversion that would ring with associate fans of a genre, as good as to pull a pouch in fun and sparkling ways.
Story
At a heart of an immorality empire, a organisation of immature outsiders insurgent opposite a hurtful complement that binds them down.
Professional thieves on a route of an ancient relic, a organisation infiltrates a festive halls of a hurtful noble’s private chambers in office of their target, narrowly evading a rage of a city guards during any turn. Desperate to find an escape, they find retreat in a city’s seamy slums and dauntless a dark pits of a underworld. Out to get them are heavily armed city guards, opposition gangs and crazy families of subterranean cannibals. Abandoned by a complement and used by greedy criminals, these immature companions will be forced to come to terms with their possess reality. But be warned – in a universe of Children of Zodiarcs, no one escapes unscathed!
Gameplay
For a fight in Children of Zodiarcs we wanted to implement something normal adequate that fans would recognize, though to also use a energetic system, new to a tactical RPGs genre.
Whereas past games in a genre had immobile lists of attacks and abilities that we brought into battle, Children of Zodiarcs uses a complement that pulls a knowledge of tension, anticipation, and instrumentation from cards and dice.
In Children of Zodiarcs, cards take a place of all abilities and attacks, drawn from your tradition build decks during battle. This means that your plan has to change on a fly and we are constantly challenged. This also means that while fitness is a cause in combat, it’s a cause that we change by rug building and bones customization. While we will know WHAT we have in your deck, we won’t know WHEN you’ll get it, creation any label pull an event for new strategies to emerge.
Our bones are symbol-based, with any pitch carrying a opposite outcome on a outcome. But like your decks we will also have a event to customize and qualification a bones your heroes move into combat, effectively stacking a contingency in your favor.
Want a bones with some-more swords for stronger attacks? Equip one. Don’t have one? Craft it regulating collected rob die as mixture in a recipe.
The ability to build your rug of cards and customize your bones creates fight in Children of Zodiarcs about how good we can adjust to changing situations. It took us months of prototyping to find a ideal change between strategy and shabby luck, though we have been consistently playtesting with tactical RPGs fans, and they are vehement about what we have to offer.
- Plan your actions in battle, pulling and flanking your enemies.
- Play cards and hurl bones to boost your repairs or get that additional spin to finish a job.
- Influence fitness by building decks of cards and crafting bones to maximize a chances for a outcome you’re looking for.