■ Water Gun Modes
All 10 forms of H2O guns any have dual modes. Each mode differs in energy and effect, so switch between modes depending on a conditions to ensue a H2O gun conflict some-more efficiently.
Assault Rifle
A full-auto sharpened form H2O gun able of invariably banishment H2O bullets. While a energy is not that high, it is unmatched in palliate of use.
—Full Auto Firing
Continuously fires H2O bullets for as prolonged as we press a button, so if we strike a competition we won’t give them a possibility to retaliate, though if we miss, you’ll remove out on a good volume of water.
—3-Point Burst Firing
Fires usually 3 shots during a singular time, though given it is some-more absolute than Full-Auto Firing, it consumes reduction of a H2O sign when successfully aimed.
Shotgun
A H2O gun that fires several H2O bullets with a singular shot. The energy decreases depending on a operation of a shot, and a H2O bullets that glow scatter.
—Scattering Bullets
Can understanding repairs to a immeasurable operation of enemies during a singular time. Compared to Homing Scattering Bullets, a operation is shorter, though a energy is greater.
—Homing Scattering Bullets
Several bullets automatically follow your opponent. Its energy is low, though given it follows a enemy, a strike rate is high.
Grenade Launcher
A H2O gun that fires H2O balloon grenades. The H2O balloon that fires will raze when it hits an rivalry or terrain.
—Bounce Balloons
Water balloons will miscarry as they strike objects, so we can understanding repairs to enemies stealing in a stretch by decently regulating objects such as walls. It is also high in power.
—Hitscan Explosion Balloons
A brief stretch mode where H2O balloons do not miscarry as they strike objects, and will instead raze in a place they land. The bursting H2O will also repairs enemies behind walls.
Rocket Launcher
A H2O gun that fires H2O bottle rockets. Its linear attacks are tip class, though a reload time is long.
—High Speed Linear Missile
A quick, high-power singular shot. It can blow divided several enemies during once when they’re all swarming together.
—Triple Guided Missile
Fires 3 missiles with a singular shot, that follow a enemy, though pierce slowly. Compared to High Speed Linear Missiles, a energy is also inferior.
Sniper Rifle
Shoots a long-range H2O laser. Consumes a lot of a H2O gauge, though a H2O laser possesses a absolute ability to dig your opponent.
—Power Specialization
Its lock-on operation is a rather narrow, though it is a many absolute of a H2O guns. If we can successfully lock-on to a opponent, you’ll fundamentally understanding vital damage.
—Auto-Aim Specialization
Its lock-on operation is wide, permitting we snipe during lost enemies, though compared to Power Specialization, a energy is halved.
Single Handgun
The volume of a H2O sign consumed while sharpened is low. Furthermore, we can glow your competition while dark given it ricochets.
—Semi-Auto Firing
Compared to a involuntary Full Burst Firing, environment your aim is necessary, though we can forestall opposite greedy shooting.
—Full Burst Firing
Fires during high speeds. Since we can continue sharpened until we run out of bullets, we should be clever as it is easy to rubbish H2O and be held off guard.
Twin Handguns
Single shot H2O pistols so we can glow dual shots during once. The volume of a H2O sign consumed while sharpened is low. Auto-aim has a far-reaching range.
—Power Specialization
While it doesn’t have many bullets loaded, it is high in power. By accurately aiming and shooting, we can understanding good damage.
—Loaded Bullets Specialization
It has many bullets loaded, though is reduce in energy than a Power Specialization. You can overcome a rivalry with uninterrupted attacks.
Spray Gun
A arms that ceaselessly shoots H2O as we reason a trigger. Damage will ceaselessly be inflicted though it consumes a lot of a H2O gauge.
—Emission Type
Its operation is low, though it can using understanding repairs to circuitously enemies during once.
—Stationary Type
It creates a obscurity when it shoots that indemnification a enemies inside it. It has several methods of use, such as mouth-watering enemies with Emission Type and afterwards trapping them with Stationary Type.
Gatling Gun
A spin-up-type H2O gun with a gradually augmenting banishment speed. Its energy is some-more than adequate to make adult for a check on mobility.
—Loaded Bullets Specialization
It is reduce in energy than a Poewr Specialization, though has a aloft volume of installed bullets that doesn’t give a rivalry a chance.
—Power Specialization
It is aloft in power, though has half a volume of installed bullets offering by a Loaded Bullets Specialization.
Shower Gun
A H2O gun that sprays H2O as a mist. You can ceaselessly glow and means consistent damage, though a operation is intensely short.
—Linear Type
Since a arena is linear, it is easy to aim a specific enemy. It is reduce in energy than a Scattering Type, though has many installed bullets, so it doesn’t give a rivalry a chance.
—Scattering Type
Since it spreads H2O opposite a immeasurable range, it can strike a series of enemies, and settles extremely simply even when using from place to place, creation it easy to understanding damage.
■ Drenched Power-Up
When a girls turn shower soppy from their opponents’ attacks and their allies’ attacks, a “Drenched Power-Up” will activate. When activated, you’ll have an lavish supply of H2O that doesn’t exhaust for a bound duration of time, permitting we to bruise divided during a H2O gun.
■ The Store
In further to customary equipment like label packs, costumes, hairdos, and accessories, we can also buy Rubber Duckies that change a colors of your Kunekune Finishes and Touching water. Additionally, we can buy avatar icons, row skins, diversion complement voices, illustrations, videos to view, and stamps to use in Multi-Splash.
Change a Salesperson to Your Favorite Character
You can change a store peddler to your favorite character.
