Rumor: Scalebound in trouble, presumably cancelled [Update]

Scalebound

Update 3:40 p.m.: It’s official. Scalebound has been cancelled.

Update 2:37 p.m.: Eurogamer is stating that Microsoft and Platinum Games split ways on a Scalebound plan and that work resolved before a finish of 2016. The attribute between a dual companies reportedly “soured” following Scalebound‘s final display in Aug during Gamescom 2016. Several staff members are pronounced to have been forced to take a month divided from a vigour of a project’s complicated effort in a fall. When they returned, Scalebound was behind schedule, and with issues surrounding a game’s engine and overdue deadlines, a preference was done to stop development.

Original 2:01 p.m.: Scalebound, a Platinum Games-developed movement RPG in growth for Xbox One and PC and designed for recover in 2017, might have been cancelled, according to Kotaku, that is citing “several sources.”

An central proclamation is approaching shortly. When it reached out to Microsoft, a game’s publisher, progressing today, a association said, “We’ll have some-more to share on Scalebound soon.”

Scalebound, that is destined by Bayonetta executive Hideki Kamiya, has reportedly been in growth difficulty for a long-time. The diversion was initial announced during E3 2014, we haven’t listened about it in new months, an Xbox Wire news story highlighting Microsoft’s 2017 lineup done no discuss of it, and the Xbox.com diversion page is no longer online.

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